Well, so far, things have gone poorly.
Duri, the "chosen one" and his three henchmen were only able to attract two heroes to aid him on this quest.
Lots of random stuff in this game. Duri and the two new heroes, Valdir the elf Thief and Caesar the Human Fighter, are the only 8th level PCs with Duri's henchmen being a 6th level Cleric, a 4th level MU and a 2nd lvl Thief.
They set out on the road with the dwarves walking, the Human riding a horse and the Elf driving a horse and cart. The dwarves were insulted when offered by the Elf to be put in back of the wagon, claiming they were not some bags of luggage to be bandied about. (especially by an Elf).
About 2 hours down the road, from the West side of the road, a group of 8 ogres attacked the party. The party prevailed with the dwarf henchmen needing only little attention from the Cleric.
They continued to travel for about 4 more hours when a group of 20 berserkers (human) came running at them from the direction of the town ahead of the party (that they are heading to to learn more from the Temple of Jormungadr).
Duri's party again won the day with some good bit of aid needed by the henchmen and chose to camp before entering town.
That night, during the Elf's watch, a pack of 15 werewolves attacked the camp. Daleen, the dwarf MU panicked and ran from the area, pursued by 6 of the werewolves.
Things did not go well for the party with everyone slain except for Duri and Caesar. They were left at low and meager hit points themselves. They now need to find another Cleric who can help them before they become werewolves themselves.
The two survivors finally made their way to an Inn just outside of town that seemed safe and they could get some much needed rest.
After a couple of good nights rest, they two convened in the main room of the Inn and conspired to find a way into the town. They had learned by generously tipping the innkeeper that the novitiates and other members of the Temple of Jormungadr in the town were all wound up about a company of dwarves coming toward the town and that the Temple Masters had sent ogres, berserkers and werewolves after the dwarves already, trying to kill them.
Not realizing these two were all that were left of the dwarves the Temple was seeking, the innkeeper was pressed into unwittingly assisting the duo into getting an Orc novitiate drunk and abducted him, tying him to a chair to interrogate him.
They dealt with the Orc in a gruesome manner, but not more gruesome than he would have treated them. and began to execute their plan to have Caesar use a polymorph-self potion and enter the temple disguised as the Orc novitiate, learn what he can and get out again.
We wait now to see where this leads Duri and Caesar.
My adventures as a Dungeon Master in 1st Edition Advanced Dungeons and Dragons /OSRIC My motto is: Homebrew Or Go Home!
Monday, June 30, 2014
Saturday, June 28, 2014
Getting Back In The Game
It's been awhile. Due to some rainy days recently, the bee activity has slowed down for me and we are going to play a game this weekend.
It's just the two of us, my son and I, but that's OK, we have enough imagination between us for at least 6 people.
Just for chits and giggles, we decided to run a quick game that is fairly random at heart.
Using 4d6, lose the lowest die, in a row to generate stats, then determine class then determine class randomly based on stats and choosing race, etc.. randomly as well, we are building a small but capable party. The only thing not random is that all new characters will be 8th level.
Using a random adventure generator I made up, I determined that this is a quest.
Here's the set up...
Thor's hammer Mjolnir has been stolen somehow by Jormungadr the serpent and hidden in a far off temple in a land called Paludem. There, a group of special Lizard Men keep guard over the hammer.
To start things off, Tyr, the god of Law and War has sent a Valkrye to Norland, a land in the North of Terra Ursa where my gaming takes place. The Valkrye is a messenger form Tyr to a chosen hero from the people of Norland who are followers of the Norse deities.
The Chosen One in this case is the Captain of the Courthouse Guard which is specifically dedicated to Tyr and his guidance. Duri, the dwarf is told to assemble a team of heroes to take with him to find and retrieve the great hammer of Thor. He must return it to the Great Temple of Tyr back in Norland so that Tyr can return it to Thor who has somehow become unable to travel himself to this Plane due to Jormungadr's malicious plan.
If Duri can find, retrieve and return the hammer before Thor is permanently harmed, Tyr can help Thor to defeat the plot and be returned to health and power. If not, Thor may not succeed and Jormungadr may finally succeed in causing Ragnarok to start prematurely. The team has 90 days (game time) to return the hammer.
The team will be made up of our newly created PC's who will assist Duri in his task. They do not know where the hammer is hidden but will come upon clues and even some help if they work things right. If so, they will eventually travel far to the South to Paludem to the Temple of Set (who is collaborating with Jormungadr) and steal or fight their way through hundreds of Lizard Men and many To Be Determined enemies that have been assigned the task of securing and protecting the hammer from Thor and his allies.
Can this team get it done and save the world in time? We shall soon see.
It's just the two of us, my son and I, but that's OK, we have enough imagination between us for at least 6 people.
Just for chits and giggles, we decided to run a quick game that is fairly random at heart.
Using 4d6, lose the lowest die, in a row to generate stats, then determine class then determine class randomly based on stats and choosing race, etc.. randomly as well, we are building a small but capable party. The only thing not random is that all new characters will be 8th level.
Using a random adventure generator I made up, I determined that this is a quest.
Here's the set up...
Thor's hammer Mjolnir has been stolen somehow by Jormungadr the serpent and hidden in a far off temple in a land called Paludem. There, a group of special Lizard Men keep guard over the hammer.
To start things off, Tyr, the god of Law and War has sent a Valkrye to Norland, a land in the North of Terra Ursa where my gaming takes place. The Valkrye is a messenger form Tyr to a chosen hero from the people of Norland who are followers of the Norse deities.
The Chosen One in this case is the Captain of the Courthouse Guard which is specifically dedicated to Tyr and his guidance. Duri, the dwarf is told to assemble a team of heroes to take with him to find and retrieve the great hammer of Thor. He must return it to the Great Temple of Tyr back in Norland so that Tyr can return it to Thor who has somehow become unable to travel himself to this Plane due to Jormungadr's malicious plan.
If Duri can find, retrieve and return the hammer before Thor is permanently harmed, Tyr can help Thor to defeat the plot and be returned to health and power. If not, Thor may not succeed and Jormungadr may finally succeed in causing Ragnarok to start prematurely. The team has 90 days (game time) to return the hammer.
The team will be made up of our newly created PC's who will assist Duri in his task. They do not know where the hammer is hidden but will come upon clues and even some help if they work things right. If so, they will eventually travel far to the South to Paludem to the Temple of Set (who is collaborating with Jormungadr) and steal or fight their way through hundreds of Lizard Men and many To Be Determined enemies that have been assigned the task of securing and protecting the hammer from Thor and his allies.
Can this team get it done and save the world in time? We shall soon see.
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