We've decided to re-create a Monster Hunters oriented campaign inspired by the book series "Monster Hunters International" by Larry Correia.
Now, MHI is based on modern day people using modern day weapons in the "real world". Sort of. While I am not one who sees AD&D 1E necessarily as a "medieval" world, I do see it a an "alternate" world in which technology has taken a different route and"science" has been replaced by "magic".
Given that, I think I can create a pretty cool Monster Hunters campaign in the spirit of the MHI books.
As a matter of fact, I already have a "primary" NPC in a previous campaign that never really got off the ground which would be excellent as an AD&D 1E version of an "Earl Harbinger" (the leader of MHI in the books) complete with a compound/base of operations and everything a team of monster hunters might need or want to go off taking down the baddest of the bad. Though my leader isn't a werewolf.
PC's will be able to collect a "bounty" on targeted monsters though they have to give a percentage to the team. They have access to all kinds of awesome weapons and tools, for a price. And like MHI, they have access to NPC's who are specialists who might go along with the team, again, for the right price.
These are bounty hunters who specialize in tracking down and killing monsters. AD&D 1E is a perfect place for them. However, the players have been warned that the game is going to be rougher on them.
It's all "gloves off" since they are knowingly going toe to toe with any monster they get called for. Having said that, the rewards are going to be greater as well. Lots of treasure and XP to go around. Constant training and preparation for the next mission will keep them hungry.
I'm excited to give this campaign a go. The Players seem eager to pit themselves against the monsters knowing that it won't be easy going on them.
God, I love AD&D 1E.
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