Saturday, August 24, 2013

Initiative in my world.

I see a lot of posts in various forums about initiative.  Weapon Speed and starting segments and all the typical stuff.

If anything,  I have tried to keep initiative simple in my game.  There is no use of Weapon speed nor is there a need to worry about segments.

I use group initiative and the winner gets the jump on the loser for the entire first round.  The only worry a Magic user has in regard to spells is if the spell takes longer than 1 round to cast or take effect.  Then there is a chance to be interrupted.  That's it.

Is this realistic?  Of course not.  Is my game a war simulator?  Of course it isn't.  You win initiative or you lose initiative.  Them's the breaks.

If you're into a more realistic combat scene, then I guess using things like weapon speed, etc.. would be important to the process.  I look at combat in my game like a highlight reel from a football game or boxing match.  All the details get looked over and the exciting stuff is what we focus on.

I'm not saying that using the individual initiative or weapon speed and such is bad or wrong.  It depends on who is running a particular game.  That's just not the kind of DM I am.   I don't think my method is bad or wrong either, only different.

I have to admit, it is interesting to see how elaborate and detailed some of the initiative threads can get about the subject.  Holy cow!    You'd think the fate of the world depended on it being done exactly one certain way.

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