Thursday, November 22, 2012

Random Treasure Hunting, Level 5 Dungeon

Another game is started with my son playing solo with:

  • Grim, a 5th level fighter as his Active PC.  
  • Grimlock the 5th level Magic User.
  • Carn who is a 4th level Illusionist who was found robbed at the roadside with nothing to his name but his limited spellbook. 
  • Xico the 4th level Cleric of Quetzalcoatl has decided to accompany the group in exchange for a chance to gain glory and treasure for his temple.
  • "Virgil", the Gnome 4th level thief.
Grim and Grimlock were following up on a rumor of an old storehouse in which a questionable treasure might have been hid.  Their previous associates from earlier adventures were in town, Virgil and Xico and decided to come along for some adventure and old times sake.

Along the way to the storehouse, they came across  a man that had been recently robbed and had everything but his Illusionists spellbook taken from him.  This is Carn and he offered to do whatever he could to aid them on their adventure if they would let him earn a share to get back on his feet again.

After arriving at the storehouse within the next few hours, the group discovered that it was empty as if it had been completely abandoned years before.  This didn't match up to the reports that people had been seen bringing cartloads of something to and from the location as recently as 4 months ago.

Toward the end of their search, a stairway was discovered that had been hidden which led to an underground pathway which they descended rapidly.

Grimlock, in his excitement, used an easy cantrip to create some light so as to see and the group followed him straight ahead to explore, planning to come back and investigate the corridor leading to the left later.

They followed the hallway about 30 feet until it stopped and turned to the right.  Following that though only led them to a dead end after about 50 foot.  They headed back to the stairway and investigated the the other hallway to the right of the stairs they came down.

The corridor led them about 40 feet in that direction, then turned suddenly to the left for another 45 feet.  A solid oaken door stood in front of them.  Grim, tested the door by pushing it to see if it would open.  It did groan a bit as it swung the little bit.

Exuberant, Grim slammed the door wide open and the Magic User Grimlock strode into he room with him as the others filed in behind them.  Quite surprised, the group found that six Troglodytes were camping in the room and had heard the first creaking of the door and were now waiting for the adventurers.

Carn the Illusionist turned around immediately being unarmed and hid behind the door.  Grimlock the Magic User realized he was unprepared by focusing on the light incantation and tried to light a torch to free himself up.

The Trogs attacked them, taking full advantage of the surprised characters, using large bones and wooden tree limbs as clubs.  The press of the Trogs was too great and Grim the Fighter was unable to move his sword enough to hit the enemy.

Finally, Carn the Illusionist came back in the room to use a Light spell, freeing the magic user's effort to light a torch. This gave the magic User a chance to prepare a Magic Missile spell and send three missiles to attack three of the six Trogs.

Xico grabbed his mace and the little gnome thief tried to take advantage of his small stature and the relative low smarts of the troglodytes to use his backstab move and end the fight for some of these things early.

Early on in the battle, Xico's grasp on his mace came loose and slipped out of his grip as he prepared a mighty blow to a Troglodyte.  unfortunately, the mace hit his ally, Virgil the thief, causing him some injury and resulting in some testy words cast his way.

Back and forth the battle raged with both Trogs and adventurers taking and giving equally well.  Soon though, the little thief was knocked unconscious by a massive blow and the poor illusionist was an easy target maintaining his Light spell and was hurt badly as well, knocked out cold.

Leaving only the Fighter, the Magic User and the Cleric, they managed to rally and make some very good, and lucky, hits on the troglodytes while taking only minimal damage from the remaining two of them.

It took only another round of battle for the adventurers to slay the last Trog and drag their comrades back into the stairwell to rest.  Taking advantage of this lull, Xico the Cleric recognized the bravery in which the Illusionist, being armed with only a few meager spells, had come back to give them what aid he could and paid the price for it.  The small gnome, though being a thief, was not a bad person as he knew from previous adventures so was willing to honor both brave souls by using a spell to heal their wounds.

The group decided to go back up to the main level and make a camp a bit away from the building to regain their strength before returning to investigate.




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