Terra Ursa is truly "my" world. It is the world in which the games I create and run are done in.
There are countries which are "free lands" meaning the people are not enclaved or live in serfdoms, etc...
There are also countries in which monachies and dictatorships exist.
I use a blank map of the continenatal United States as the "world" map of Terra Ursa. Each state is a different country.
To start off with, what would have been the state of Nebraska, where I
live, is the country in which we started our gameplay in. It is called
"Plainsland" and is a country of free people.
The government is run by a council of elected representatives
from each region within the state (represented by the "real life" county
lines).There are three branches of government. legislative, judicial
and marshall.
The legislative "Governers" are elected from each region and come
together for a period of 30 days once a year to convene a "Congress"
and deal with matters of national importance. Otherwise, they remain in
their own region as elected from and preside in the day to day
governence therein.
The judicial is a council of Judges who are also elected by their
regions and come together once a year to decide on matters of greater
scale. Otherwise, they remain in their regiions traveling from town to
town to mete out justice.
The Marshall branch is an elected person from each region to be
the chief person of law enforcement and tax collection. They will
deputize town marshalls to handle law enforcement in various towns,
cities and villages throughout their represented region and convene for a
period of 30 days once a year to handle matters of national importance
with other marshalls.
Elections are scheduled once every 6 years for each branch of
government. None of them within the same period of time.so ,every two
years an election for each branch is held. ie.. this year, legislative
elections. in two years from now, marshall elections. in two years
after that, Judicial elections and repeat.
Elected officials may only hold office for two terms at most.
The laws themselves are far and few and only to regulate matters of life
and death or national importance.
Spell casters of any kind are barred from elected office. They
may be employed by various branches of government, but are subject to
supervision of a non spell casting elected official. They must sign the
"Oath of Obedience" that was specifically created by a very patriotic
and extremely powerful wizard named Oth-Fell which, upon signing, casts a
spell of obedience and honesty upon the spell caster thus employed to
prevent them from using their powers against the government or
representatives.
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